Back with more Micro Sprint content to show off. Whether or not this helps, I just really wanted to give this amazing racing game its own Grand Prix going through all 140 tracks. The "Micro Marathon" as it's called will be split into 7 very long parts; 1 for each of the game's track packs. I'll leave timestamps in each video's description field, so it's probably better to watch the videos on YouTube since you probably won't finish them in one sitting, but I'll at the very least leave a link to Round 1 here. I'll make sure my transitions are less sloppy in future parts...
Log in with itch.io to leave a comment.
hi can you make a video on how you created these tracks and on which software
The tracks were created using my own simple editor which was written in the same language as the game - Blitz3d. There are approx 1000 different 3d tiles which are placed on a 9x9 (2 layer) game grid to form the track. I don't think a video would help.
Gotta start a new post since the old one's getting long to the point comments (and possibly new videos) don't show up. Here's my very 1st attempt at the Championship.
Had a couple of hiccups making this, but here it is - my final video for the game showing off the last 2 party games. (I re-uploaded to edit out typing errors I saw.)
Great vids, thanks for taking the time to do them - much appreciated! p.s. My record for Stockland is 11.253 :)
Haha, I was wondering what it would be like to race you, and with a lap time like that, now I see myself being left in the dust. I've got my fingers crossed hoping for something to become of this. I did manage to net another subscriber doing this, so at least 1 other person seemed to really enjoy my amateur videos.
Reminds me a bit of Super Off Road for the NES.
It's unreal that there are no YouTube videos for this game aside from the trailer after 6 years. So I'm going to try to raise awareness for the game by making some videos myself. Here's my very first one that I just finished:
Got a 2nd video now. I guess I'll share all the links to my videos here as I make more and more videos. This one looks at the game's Elimination mode.
Finished with my technical difficulties, so here's a 3rd video focusing on 2 party games this time.
Great vid - cheers! Looks like there is a wee bug in the scores being displayed for 'Snowball' mode. I'll see about getting that fixed.
2 more party games to add to the post.
Looks like you may have found a bug if the CPU is forced to go through the pit lane - cheers. Will look into this and sort in a future build - may be hard to replicate right enough.
Also, in Monsoon conditions, going through a tornado knocks you off course randomly which explains why you swerved @ 5:25 and why Blue was naff in the cat and mouse.
I get the impression you are no longer challenged by the AI. You seem to be racing in wet conditions most of the time and I think the AI is probably a little bit too cautious. I'm sure it can be improved so will look into this also.
Oh, those things are tornados? All this time I thought they were some kind of extra cloud cover for some reason. Good to know.
It's tough putting my finger on how difficult the AI actually is for me, since I can be pretty hit and miss in races myself. I'll stick to dry conditions in the future to see if that changes anything. I didn't even realize I've been racing in the rain so much.
I still can't believe that pit lane incident found its way into my video. I consider myself lucky to have recorded that.
Did you incorporate upgrades, level editor to this game? Thank you
I have my own level editor but it would not be worth the effort to incorporate into the game I'm afraid. I have been building new ones regularly to play with friends so have about 200 tracks now. I haven't added any of the new ones to the download. Maybe at some stage in the future if there's enough interest.
Any plans for upgrades - Like super sprint? Nice work on the game btw
I've no plans to work on this game again I'm afraid.
I would love to have more tracks with this... Shame you don't release the level editor though :(
ONJ, I just posted an updated version yesterday which includes the new Kryptonite track pack and a few other enhancements. The game now stores the top 5 lap times. The editor isn't user friendly I'm afraid .. maybe some day.
Well you need to get on that then ;^) I love all your games BTW. I need to somehow get you more buyers. I'll think of something.
Hmm, crashes on launch for me...
Launched from itch.io launcher, windows 10 64 bit
Anyone remembering Slot car racing from their youth will instantly recognize the simplicity of pushing down on a button to watch a car race down a track.
Microsprint is that, combined with the top-down view and tracks reminiscent of Super Sprint (from Atari) and similar games, just much more refined and greater variety.
On top of an already great A.I. - there is also the option to play with up to 7 other people on one computer/screen - and due to the zoomed out nature of the tracks, there is never any issue of keeping track of your car.
The fast-paced gameplay and arcade-y roots makes this game quick to pick up, easy to learn and it doesn't 'get boring', in the sense that many other racing-games tend to.
A race doesn't have to take more than a minute, or two - and you can always just put it down and go do something else, without the sensation that you have 'lost' any time, nor does it ever feel as if though you've been 'cheated' by your opponents.
Between each race you get to customize your car's wing-angle (top-speed/ability to take corners) and how many pit-stops (if any) needed be done during that race, apart from that, it's all about learning how to maneuver using just that one button on your controller.
It may seem simple at first, but there is a great layer of strategy bundled into this game and since there's a scoreboard keeping track of your (or your peers) records, there's always that feeling that you can shave off a couple of milli-seconds on each track, always trying to outbest yourself (and/or your peers)
The graphics and sound-design are simple, yet very pleasing and never distracts you from the experience, but rather everything falls seamlessly together in a non-intrusive audio-visual experience that doesn't require any more than what is presented to you.
This is a game suitable, literally for all ages and kinds of people, 'gamers' or not and it is an experience that will last you a long time