A downloadable game for Windows

A de-make of the old arcade favourite Super-Sprint for 1 or 2 players. 

My entry for the 'Syntax Bomb' Retro Game competition 2017/18.  320x200 res and 16 colours.

  • Win the races to progress
  • Collect 3 wrenches to upgrade your speed, acceleration or tires
  • Pick up money for bonus points
  • Pick up nitro for short speed boost
  • Avoid the hazzards - water / oil / mud / cones and bollards
  • Jump the ramps and take the shortcuts
  • Race on 16 tracks
  • Try to beat your top score.

See READ ME for more information.

Changes in V1.1 :

4 new tracks.  
Some reordering of the tracks and a few amendments to a couple of older tracks.  
Ramps which can be jumped - if not properly aligned or going too slow the game will help you out a little. 
Gates which can be driven though for a shortcut.   
The AI now adjusts to your skill and properly races with different race lines.  
The AI will start harder and adjust more if you select the harder starting tracks.
Slight modification to the shadow routines so some tracks now have 18 colours.

Published Jan 18, 2018
AuthorStevie G
Tags2D, Local Co-Op, Local multiplayer, Lo-fi, Pixel Art
Average sessionAbout an hour
InputsKeyboard, Xbox controller, Gamepad (any), Joystick, Accelerometer
MultiplayerLocal multiplayer
Player count1 - 2

Install instructions

Double click on the file and unzip in your desired location.   Takes around 26mb disk space.

*IMPORTANT*  - the game will not run via the Itch app!!




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Help me! the game started on a black screen! 

How do i fix this?

If you're running it from the itch app, don't as it won't work.

Alternatively, could be a screen resolution issue.  Edit the Options.ini file in the Data folder and change FullScreen to 0 or 2 for windowed modes.  

But there's no Options.ini file in the Data folder

(Edited 1 time)

Sorry, it's all working fine.

i'll just have to wait couple of minutes for the game to start
Great game!!

But how to upgrade my car tho, how to go to the upgrade menu?

(Edited 1 time)

You need to collect at least 3 spanners as per 'how to play' instructions.

Memory access violation"

Can't play.

Some more information would be helpful.  

So the game did not load to the title screen?

What is your o/s?

Was an options file created in the data folder?  If so, what were the graphics settings?

The game didn't start, there was just that error message.


No, at least I can't find an options file.

Sorry but I can't do much with such limited information.  What windows version?   What is your system setup - ram, cpu, gpu etc..?  What is your desktop resolution?

The game has been downloaded hundreds of times and no-one else has reported any issues under any Windows O/S.

Please can you e-mail me details to stevie@steviegoodwin.plus.com?



Version 1.1 now available for download.  Feedback welcome.

(Edited 2 times)

yet another quality title; any chance of further expanding upon this [engine], or similar iterations? (I'm thinking Skidmarks/ATR: All Terrain Racing/Supercars 2 'esque-type of racing-titles?)

either which way, your racing-games are the best out there on the market, if you ask me - and I'm as excited every time I boot up any of 'em - not just for the sense of nostalgia; but because these are fun games to play, for however long time I may have to spare at the moment.

(Edited 1 time)

Thanks man.

It was done for a competition.   It won :)

I have been adding some things to it as I didn't have time to add them before the deadline and always like to complete my original vision. Ramps to jump and gates which open and close for short-cuts have now been added to some tracks.  The biggest improvement is with the AI - it now gives you a better race and adapts to your own performance.  I've also added 4 more tracks.  

Some screenshots ..

Hopefully have a new upload over the weekend.  I don't plan on expanding it any further but might do this type of game again in the future.

(Edited 4 times) (+1)

Looks sweet!
Glad to hear that you won a competition with this entry - it truly is a shining example of top-down racing done *right*
Looking forward to the new A.I. and tracks! I hope that you keep making games; you have some of the best audiovisual design game-wise, currently out there (in my opinion), coupled with a fundamental understanding of game-mechanics and level-design, (from what I've experienced so far in Microsprint, Polymaniacs and now Van Tourisimo) and it just makes me happy, every time I boot up and play one of your games.

Your money is in the post ;)


Wonderful! the ramps and the gates adds 'that little extra' to the entire experience - and the AI is competent enough that this has a high replay value. Congratulations on another successful release. =)


(Edited 1 time)

Final version uploaded which includes some minor changes:

  • Starting Difficulty based on starting track.  Try the 'Hardest' tracks for more of a challenge.
  • Start position on grid is the reverse order of the last race.
  • Quitting mid race still saves your score.
  • Track markings to show direction for crossroads.
  • Quicker starting beeps.




wow very nice game i like it alot!