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It's a great game, except that you'll never win the fourth track. Sometimes after exiting, the resolution changed to 640x480. I use it in 1280x1024. I don't know what was the idea with the 32 bit png files (contained 17-20 colors) and these colors are changed in the game, but it's a bit annoying if you wanna change the graphics. I succesfully did it anyway in Microsoft Paint. I changed the numbers 4 and 9,  the characters Q and Y. I added reddish fruits on the big trees what appears in some tracks (here you can see in the 5th picture) and a reddish stripe on the boats's chimney. I plan to change the upgrade selector wheel to something better. (a triangle?) It's too bad, that you are out of race if you are not the winner. This is too annoying. In other racer games you go to the next track if you are in the first three. It's enough penalty, if you can't buy accelerating or stuffs like that. The AI cars are crazy fast and agressive. All is nice and good, but too bad it's an impossible mission to win. The sounds and music are perfect. I was really good in Carnage, Skidmarks, and Crazy Cars on Amiga and in Death Rally on PC.
And something more.. You can edit the options.ini file and change the key assignments. But what are the codes?
After a bit trying I realized, the code of the X key is 45. I like this key for accelerating. It's way easier to control steering, if you don't have to control accelerating with the same hand in the same time. Oh, and too bad, there is no brake! When I release the gas pedal, the engine break is really weak. The car just goes further, like a crazy road roller.

The Ai is dynamic. Start on easier tracks and try to just beat them rather than almost lap them. If you win by half a lap the AI skill will increase quicker. It's a demake of arcade Super Sprint so mimics all aspects, including no brakes.

Got it! Thanks! I've reached the 7th track : ) Now it will overwrite the resolution to 640x480 every time I exit. Cute.


Feels responsive enough that it is comfortable, but not so much so that drifting doesn't exist. 10/10


Fantastic!  Apart from the great name and the fact that it looks like it was created by a Liverpool legend, this was obviously heavily inspired by Super Sprint and gave me pretty much the same vibes as playing that game on the Atari ST did about 3 decades ago.  Very nice job indeed!!

Cheers. I do intend to make an improved version some day with more detail/colours, better particle effects, banked track elements, tunnels and a track editor. Ill probably stick with the low res though as it's nice and quick to work with. 

Oh definitely keep the low res! It adds to the charm no end.

Good job! fun.

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And l have Windows 10 pro

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It's fun game!

l can play it and it's cool for 2 players!!!


Hiya.  The game crashes upon loading for me.  I double-click the icon, the screen goes black for a few seconds and then it crashes out with a "Memory Access Violation" error.

I'm on Windows 10 Pro x64 with a GTX 1080ti and i7 4770k with 8 gig RAM.  All drivers are up to date.

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Are you using the itch app?  I don't think it works on that.

It may be something to do with the default screen res - which is 1280x800 if your system allows.  Can you try editing the Data/Options file and changing the FULLSCREEN flag to either 0 (scale-able window) or 2 (normal window).  If an ini file wasn't created let me know via and I'll send you one to try.



Thanks for replying so quickly.  I'm not loading it through the itch app.  No Options ini has been generated.  I'll just drop you a mail. :)

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@stevie 6 thanks for your answer.

To me it's working

(You must wait for a few minutes to load.

Otherwise open the link (had writen from stevie 6):

I had luck with turning off gsync in the nvidia drivers. Sometimes turning it down to 60hz fixes games too.

Is there support for xbox one controllers in Windows?

Yes. It's a Windows only game and it should work with any controller.  Never got around to including joypad configuration but you can change the accelerate and pause buttons by editing the following fields in the "Data/Options.ini" file .. 

Turning will be with the d-pad or left analog.



Version 1.2 now available for download.

Version 1.1 now available for download.  Feedback welcome.

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yet another quality title; any chance of further expanding upon this [engine], or similar iterations? (I'm thinking Skidmarks/ATR: All Terrain Racing/Supercars 2 'esque-type of racing-titles?)

either which way, your racing-games are the best out there on the market, if you ask me - and I'm as excited every time I boot up any of 'em - not just for the sense of nostalgia; but because these are fun games to play, for however long time I may have to spare at the moment.

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Thanks man.

It was done for a competition.   It won :)

I have been adding some things to it as I didn't have time to add them before the deadline and always like to complete my original vision. Ramps to jump and gates which open and close for short-cuts have now been added to some tracks.  The biggest improvement is with the AI - it now gives you a better race and adapts to your own performance.  I've also added 4 more tracks.  

Some screenshots ..

Hopefully have a new upload over the weekend.  I don't plan on expanding it any further but might do this type of game again in the future.

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Looks sweet!
Glad to hear that you won a competition with this entry - it truly is a shining example of top-down racing done *right*
Looking forward to the new A.I. and tracks! I hope that you keep making games; you have some of the best audiovisual design game-wise, currently out there (in my opinion), coupled with a fundamental understanding of game-mechanics and level-design, (from what I've experienced so far in Microsprint, Polymaniacs and now Van Tourisimo) and it just makes me happy, every time I boot up and play one of your games.

Your money is in the post ;)


Wonderful! the ramps and the gates adds 'that little extra' to the entire experience - and the AI is competent enough that this has a high replay value. Congratulations on another successful release. =)


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Final version uploaded which includes some minor changes:

  • Starting Difficulty based on starting track.  Try the 'Hardest' tracks for more of a challenge.
  • Start position on grid is the reverse order of the last race.
  • Quitting mid race still saves your score.
  • Track markings to show direction for crossroads.
  • Quicker starting beeps.